Adventure Writing Primer for Liminal Horror (and jam reveal)
I wanted to get my thoughts down on paper in terms of what aspects of Liminal Horror make it super usable as a modern horror ttrpg. What things can you adjust or change in order to reinforce a desired tone/genre/theme in one's scenario & adventures.
It's posted on the blog and the website:
It's definitely a framework in the current form. I may eventually expand the different sections (with examples, advices, and specific guides) but for now it gives designers a good idea of what they can do with the system.
Also Josh Domanski made a cool image for the upcoming Liminal Horror Jam... so stay tuned:

This jam will focus on any and all things Liminal Horror (pamphlets, adventures, scenarios, scenario seeds, NPCs, magic, relics, artifacts, spells, poetry, maps, places, monsters).
It'll run mid September through October and culminate on October 31st!