3 draft appendices & new media
Hey all.
Tales from the Void Jam: The jam is going super well. Every day great new content is being submitted. Do yourself a favor and take a peak: Submissions to Tales From The Void: A Liminal Horror Jam - itch.io
Media: There also has been a large number of things that have come out about Liminal Horror in the past few weeks:
There was a great writeup about Liminal High School by Evlyn Moreau (I did the layout for it) Spooky Rusty: i review 'liminal high school' and interview the author evlyn moreau
A new podcast review of: The Bureau An operation manual for Liminal Horror by Wobblies & Wizards (anchor.fm)
I did a super fun interview with Undercommon Taste Podcast - Liminal Horror with Goblin Archives (also available as a video on youtube)
Liminal Horror - Day 19-ish of #hallowzine - YouTube (read through)
The Bureau actual play (Episode 1)(Episode 2)(Episode 3)(Episode 4)(Episode 5)(Episodes 6 & 7 coming out the next two Monday's, followed by the release of all episodes in podcast form).
Appendices: But here's a preview of some cool new stuff on the horizon. Three appendices in draft form (Wounds, Luck, Conditions)
APPENDIX W: WOUNDS
Players receive a WOUND when they take Critical Damage. Write the type and location on the character sheet.
Wounds vary in severity based on the narrative and amount of damage.
Some wounds are temporary, clearing with short rest.
Some wounds are major that they may take up an inventory slot. This may be temporary or permanent.
OPTIONAL: Rolls/Risk may be adjusted based on narrative framing of the wound.
Wounds may leave a lasting scar, an eco of the injury.
SPECIFICS TO CONSIDER
LOCATION OF WOUND: depends on where the player was hit. Where was the monster aiming? What did they hit?
SEVERITY: The scale of the damage and its impact depends on three things:
Narrative scale of the damage/risk/complication.
Amount of damage take to STR (1-3 mild 4-7 moderate 8-12 severe)
The type of damage (see below)
TYPE OF DAMAGE AND RESULTING WOUND: Wounds depends on type of damage and severity. Some examples of types of damage and the resulting wounds:
PUNCTURING - gunshot, fast moving projectile (penetrating injury, graze, bullet remains inside, bone fracture, etc)
CRUSHING / BLUDGEONING - fist, brick, bat causes blunt force trauma force (crushed,, bruised, sprain, broken, fractured, mangled, dazed, concussion, knocked out)
SLASHING/ RIPPING - all things that cut and sever (shallow cut, deep cut, loss of body parts such as ear, eye, fingers up to bigger parts)
STAB / PUNCTURE / BITE - tooth, claw, other implements (hole, gash, rip, tear, rend, sever)
BURN -fire or chemical (flesh slough off, blistering, redness, bubbling)
APPENDIX L: LUCK
LUCK is an additional stat that can be spent to modify a save (str, dex, CTRL). A player's initial LUCK is rolled like their other stats (3d6).
SPENDING LUCK
For every one LUCK spend you can subtract one from your save. Spending luck permanently decreases the stat by however much you spend.
Billy the convenience store clerk is trying to hold the front doors closed.
He has 14 STR & 8 LUCK. If he fails his save the THING will push its way in.
Billy makes a STR save and rolls a 16 (failure).
Billy decides this is important and spends two of his LUCK stat to make the roll a 14 (success) but now his LUCK is 6 (for the two points spent to augment the roll).
TESTING YOUR LUCK
Sometimes fate has a way of intervening into the lives of mere mortals. The Facilitator can call for a player to TEST THEIR LUCK. One player makes a Luck save.
FAILURE: If the player fails their rolls, increase their LUCK by 1 (but a new complication is introduced, or a situation becomes more dire).
SUCCESS: If the player succeeds, their luck holds and something good happens (an opportunity or advantage opens up) but their Luck decreases by 1.
LUCK is never static. It fluctuates, keeping you safe as it dwindles away.
APPENDIX C: CONDITIONS
Conditions are consequences given due to failed rolls, encountering monsters, and narrative choices.
Most are able to be cleared.
Conditions take up an inventory slot.
Many conditions have a straightforward cause.
Many monsters can have special abilities that can give PCs a condition.
The Liminal Horror core book has two conditions: DEPRIVED and FATIGUE.
A PC deprived of a crucial need (such as food or rest) is unable to recover HP or ability scores. PCs may also take the deprived tag as the result of magical consequences or enemy abilities.
Anyone deprived for more than a day adds Fatigue to their inventory, one for each day. Each Fatigue occupies one slot and lasts until they are able to recuperate (such as a full night’s rest in a safe spot).
PCs can also gain Deprived or Fatigue from casting spells or through events in the fiction.
This appendix provides a more nuanced use of conditions, deriving more specific instances from the overarching DEPRIVED tag.
CONDITIONS
EXHAUSTED - PCs goes without rest or as failure; a consequence for physical exertion. CLEAR: long rest.
HUNGRY - PC goes without food for a day - CLEAR: eat a meal.
THIRST - PC goes without water for a day - CLEAR: push liquids.
FRIGHTENED - Often a consequence of a failed CTRL save in the face of terrifying reality or serious metaphysical injury. PC requires CTRL save to approach the source. CLEAR: long rest and a memento that represents normalcy
SERIOUS CONDITIONS
DEPRIVED - PC is unable to recover HP or ability scores. CLEAR: Character fills the need that caused the DEPRIVED condition.
WOUNDED - Received after critical damage or serious physical injury, some STR or DEX saves may be at disadvantage - CLEAR: full rest and medical treatment.
POISONED: Toxins flow through the PC. DEX saves are at disadvantage. CLEAR: Medical treatment, prolonged rest in a safe space, forced expelling of the toxin.
DRAINED - Residual blowback from spellcasting or magic - CLEAR: full rest.
FATIGUE - Can be caused by being deprived for more that 24 hours; can also be a common risk with battling the weird. CLEAR: long rest in a safe space.
INVENTORY CARD SYSTEM (MAUSRITTER) I have almost completed a maursritter style inventory card system for Liminal Horror. Have a bunch of inventory cards made, blank templates, and a character sheet. The only thing left to do is make condition cards (hence the conditions appendix.
Sorry for the time between messages. My goal is to get more regular in my letters, especially as the jam ends focus shifts to new projects.
Here's a super sneak peak at two images I commissioned from Chema (punkapour). They are for my faction/major in-universe NPC (paranormal investigative Columbo) and for the character/party gen of a documentary crew/public radio employees.